WoW Power Leveling Guide
04.23.09 (2:22 am) [edit]
Well, with our expectation, wow patch 3.1 was release some days ago. Today, what I want to share with you is a wow power leveling guide, the quickest way to level 80 in patch 3.1. Really a good news, right? Ok, find out now!
Now, first, a question for you, do you need a WoW power leveling guide?
Pay more attention before you answer it. Without the guide, you do not get a set path, and you will have to find your own way of moving through the zones which can take just as long as having no guide at all. The bonuses of having a good wow power leveling guide is that it will give you the direct route to follow and all the information and co-oridinates to get directly to where you need to be fast.
These guides are normally created by speed runners which are basically people the wait for a new server to be created, and then they have a race and the first one to level 80 wins!
They have normally been through the game more than a few times and are able to compare routes to see which one is the fastest for leveling, they then record all the information in the guide and you can use it to follow their exact route.
I would say if you are getting sick of the game and you find you are getting nowhere and a good wow power leveling guide is definitely an option, and also if you think you are paying a subscription fee to play the game so you want to be able to enjoy it!
Ok, now do you get the pros of having a good wow power leveling tip? Well, hope this article has helped explain what a WoW power leveling guide will do for you and hope to see you at level 80 soon.
If you wanna know more about the way to get more wow gold, you can also come to us, lots of wow gold guides are ready for you here. Thank you, see you!
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Warhammer Beyond the Sands Live Event
04.23.09 (2:22 am) [edit]
Hey, buddy, have you got that? WAR Live Event: Warhammer Beyond the Sands has been released for us now. Ok, the below is the details, take a look now.
A slow trickle of questionable artifacts has begun to surface on the warfront as initial expeditions return from the southern sands. Uncertain as to why, the forces of Order are nevertheless determined to thwart the plans of their enemies by securing these powerful items for themselves.
But the forces of Destruction have done more than simply pilfer the silent barrows of a forgotten empire; they have woken the servants of the undying kings, and now the indomitable will of the Tomb Kings are fixed beyond their borders once again.
Liche Priests have followed the artifact trail north through Dwarf and Greenskin lands, determined to recover the stolen possessions of their masters at all costs
Unencumbered by the mundane need to eat or sleep, these tireless undead spell casters have found the battlefields of the Old World to be excellent "recruiting" grounds as they call forth skeletal armies to overwhelm both Order and Destruction forces.
Beyond the Sands is the second chapter in the Call to Arms! event story arc leading up to the release of the Land of the Dead dungeon later this year. Beyond the Sands will pit players against each other as both factions compete to secure artifacts of the Nehekharan Kings and subdue their Liche Priests.
Players who complete all of the event tasks will receive an exclusive title "The Eternal" as well as Aviator Goggles, a helm item with special properties.
Rewards
Basic - Unique Event Title - Grave Robber
Advanced - Unique Tomb Kings Trophies
Elite - Aviator Goggles
Well, pay more attention to this WAR Live Event: Warhammer Beyond the Sands and enjoy your game now.
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How to make warhammer gold easier
04.23.09 (2:21 am) [edit]
Welcome back to GameVive. Today what I wanna share with you is how to make warhammer gold easier. We know that finding out how to make warhammer gold is often a struggle. People say that in this game, that gold pretty much falls from the sky. It feels that way sometimes, except other times when you find that you actually want to buy an important item, the cost is ridiculously expensive. Especially now after the server merges prices in the auction house has gone up skyrocketing, with many simple items unaffordable for most players. Just yesterday I saw a player as why rank 9 items cost over five gold! There's no logical reason why items placed as early as level IX should cost over five gold. It simply supply and demand unbranded with the server merges. Virtual price gouging in Warhammer online will make it very hard for you to make warhammer gold and actually hold onto it in your spending 10 gold just to buy potion.
It's much easier to make Warhammer Online when you know the secrets of the easiest ways to farm it. Sure, Warhammer online gold can be gotten simply on the way by killing all the mobs indicate an occasional player in this scenario, and it might head up but now that everything is so much more expensive the economy is out of whack. Selling items on the auction houses also doesn't work in general unless you know how to game it. But that's very easy to do when you have a guide to how to make warhammer gold easily.
At first I wasn't sure if it was working that well and I posted a screenshot showing someone how many unique masks I had gotten from the witching hour event, along with a bunch of gold bag loot items in just a few hours. I post the screenshot and someone else on the forum pointed out that I had over 240 gold. I thought this was normal! I mean I admit that I had used some awesome tricks from the guide about how to get gold in Warhammer online but I wasn't sure if everyone knew them. Apparently not!
Anyway I highly recommend this book on how to get power level in Warhammer online and also to make tons of warhammer gold in the game. The most terrible thing to me was how they show you how to get epic set pieces very easily and how to roll and get high contribution nearly every single time.
The end. If you are in favor of this guide, please pay more attention to us. Or you can leave a comment to us for everythind you wanna say. Thank you for your patience.
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Aerial PvP Combat in Lineage 2 Gracia Final
04.23.09 (2:20 am) [edit]
The Lineage II Gracia Final has added some exciting new content in regards to combat. Along with the brand new continent a new aerial PvP combat arena has been added and there have also been some
The Aerial Cleft takes PvP to the skies of the Gracia continent. Participation in this aerial PvP is exclusively for players who are on the Gracia continent and who register in the Aerial Cleft region. Once registered, two randomly assembled teams are thrust into an exciting twenty-five minute battle. During that time players will need to master their fear, flying prowess and new aerial skills to win. Not only is brute force required to be victorious, but you'll have to work together with your new found teammates in order to successfully shatter the crystal cores and score points for your team. At the end of the twenty-five minutes the team with the most points wins. To the victors go valuable Emery pieces which can be used in concert with Star Stone pieces that winners can harvest after the match to create attribute crystals. The meek will not survive in this arena and the strong will continue to fight for the Cleft's riches.
To accompany the aerial pvp combat of the Cleft, there has also been a unique change to the existing Olympiad. You and two other companions can now form a three player group and compete in a no holds barred no class restrictions PvP competition! This competition pits six potential heroes against one another in a three versus three Olympiad, but it's up to you to find the deadly combination of strategy and skill with your partners in order to be victorious. However, choose your companions wisely, as their point totals will be added to yours, so their failure is your loss. On the other hand, if you and your teammates triumph, your team will receive the spoils of the Olympiad tournament and collect Olympiad tokens. Use these tokens, now the prizes for all Olympiad victors, to purchase a variety of new rewards!
From expanding a time honored classic PvP tournament such as the Olympiad, to adding the Aerial Cleft arena for aerial PvP combat, the new Gracia Final expansion for Lineage II offers multiple new ways for players to compete with one another and experience the thrill of PvP.
Well, the end of the news on Changes to aerial PvP combat with Lineage 2 Gracia Final.
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4 Practical Tips for your WoW Power Leveling
04.23.09 (2:19 am) [edit]
Are you still looking around for the tips for speed up your wow power leveling fast? As a matter of fact, in World Of Warcraft, time management is the key to level fast. Now here I will show you 4 practical tips to decrease your time needed for wow power leveling. In another words, it is to help you to level your char faster. Ok, the following is the 4 useful tips for you, take a look now.
1) Plan Your Build
If you are a druid, it is best to get feral as soon as possible, but if you are a warrior you will need Arms of Fury. It important to research skills will help you to power level and after that you must plan a build.
2) Do Quest
Do quests. Don't just do one quest, return, and collect the reward before going on to the next one. It is far better to accept as many quests as possible in your area and then use the quest helper add-on to complete them in the most efficient way. It is important to do quest, because they keep the game fun and you will also get a lot of items or wow gold and experience from them.
3) Install Add-ons
Quest Helper will show you the most time-efficient way to complete all your open quests. Titan panel shows your statistics, gold, experience, time to level. It is very good to keep track of your overall performance. The Auctioneer and the Gatherer add-on, will help to make you more money when you are training. I would recommend installing all these four add-ons.
4) Make A Track List
Make a music track list in windows media player before you start grinding. Grinding will become less boring and you will save time from switching over and over to change you music.
Ok, as we have mentioned before, level up your char is not an easy thing, you should do it by many ways, such as wow power leveling guides and wow gold tips. If you wanna buy power leveling service or wow gold, please contact us, we are ready to serve you 24/7. And we promise to provide you with the lowest price and fastest delivery. Why hesitate? Come here and get your cheap wow gold and power leveling service and begin to experience a fully new life in World of Warcraft now.
How to improve your atlantica power leveling
04.23.09 (2:18 am) [edit]
How to improve your atlantica power leveling? As we know, there are a great number of tasks in Atlantica. For the newbie, the previous tasks play important roles. So if you can best acquire the the task flow, improve efficiency, needless to say, you will be more advantageous. According to my experience, there are 4 main tasks including operation, fighting, anwers and running errands in Atlantica. Here are some tips to cope with the 4 main tasks to help you to level up your char faster.
operation
It is the basic operation in the game. To make us faster adapt to the game, Atlantica have a set of task system for teaching our newbies the techniques. Pay attention, if you come across this kind of tasks, please read the hint carefully but not skip it over, or you will put a strain on your tasks.
Fighting
It is about what kind of sprites you wanna kill or what materials you should collect. This task is to test our pvp skills and the degree of familiarsity for the beasts. For its particularity, I suggest you cooperate with a partner who are in the same level to fulfill the mission. Then even you are not good at opetation, you can succeed it without doubt. Or you can come here for a challenge after acquiring some pvp skills. Pay more attention to the grade pass rate unveiled by official, and analysize your situation to improve your efficiency.
Anwers
It is the answer of the NPC's question. The answers are basically related with the clue of your former mission. So when you are doing the task, attach importance to the keywords of the missions you have done. In addition, if you can't find the answer after doing every effort, you may get the corresponding answer in the Encyclopaedia.
Run errands
What you need to do is just follow the automatic nevigation, do not ignore it. So I suggest the newbie follow the guidance, and do the NPC mission one by one, which would be better for atlantica power leveling in the prophase of the game. Basically, it is an excellent way for newbies when they are less then 20 level.
Ok, so much is the tips for you to level your Atlantica role fast. If you need atlantica gold, please come to us, we promise to offer you lots of cheap atlantica gold with fast delivery.
EVE Apocrypha 1.1 Coming Today
04.16.09 (2:24 am) [edit]
Well, EVE Apocrypha 1.1 will be here on Thursday, 16th April, 2009. Downtime is scheduled to start at 11.00 GMT and is expected to be completed by 16.15 GMT.
New Tech 3 subsystems will be availble for the Legion, Loki, Proteus and Tengu to provide pi
lots with more variation along with improvements to ECM ships such as the Falcon, Rook, Scorpion and Widow.
This patch will fix issues that have been reported following the release of Apocrypha 1.0.2 including a wide variety of fixes to the skill queue, agents and missions, user interface and localized clients.
Now here is the EVE Online: Apocrypha 1.1 Patch Notes for you.
CHANGES
Need for Speed
• Major market hubs will benefit from a significant increase in performance with changes to the client that result in fewer database calls and a more streamlined performance.
Tech 3
• The fourth offensive subsystem will allow the fitting of covert ops cloaking devices and the ability to use covert ops jump bridges.
• The fourth defensive subsystem will provide a bonus to warfare links.
• The fourth propulsion subsystem will provide immunity against non-targeted warp disruption fields, interdictor spheres or anchored bubbles.
• The fourth engineering subsystem will give you a bonus to heat damage reduction allowing you to overheat your modules for longer.
• The fourth electronic subsystem will provide bonus to equip an expanded probe launcher and gain a 10% scan strength bonus to probes per level
• The "Legion Offensive - Convergent Beam Focuser¡± subsystem has been renamed to ¡°Legion Offensive - Assault Optimization¡± and now gains a bonus to Heavy assault missile damage and missile launcher rate of fire following a new Khanid focus.
Ships
• The Falcon has gained one addition turret slot.
• A 10m3 drone bay / 10 mbit drone bandwidth has been added to the Falcon.
• The ECM strength bonus has been increased to 30% per recon ships skill level for the Falcon.
• The ECM Optimal range bonus has been switched to a 5% Hybrid Damage bonus on the Falcon.
• A 25m3 drone bay / 25 mbit drone bandwidth has been added to the Rook.
• 100 base hit points have been added to the shield of the Rook.
• The ECM Optimal Range bonus has been swapped for a 5% Rate of Fire bonus to Heavy and Heavy Assault launchers per Caldari cruiser skill level for the Rook.
• The ECM strength bonus has been increased to 30% per level on the Rook.
• The ECM optimal bonus has been switched to 20% ECM optimal and falloff range bonus per level for the Scorpion.
• The ECM strength bonus has been changed to 30% per level for the Widow
• Stealth Bombers have had their role refocused to be anti-battleship role. They now equip siege missile launchers and use torpedoes instead of cruise missiles which allow them to inflict large volley damage against big targets and gain the ability to equip a covert ops cloak so can warp around whilst cloaked. In addition bombs have been made cheaper and the bomb launcher can now be equipped in any of the bombers high slots along with other changes to aid them.
• Stealth Bombers now gain a bonus to fitting siege missile launchers instead of cruise missile launchers.
• Stealth Bombers can fit and use a covert ops cloak allowing them to warp whilst cloaked.
• Stealth Bombers now have a 15% bonus to damage for racial torpedoes per covert ops skill.
• Stealth Bombers now have a flight time and velocity bonus to torpedoes. The power grid and cpu fitting attributes have been adjusted for all Stealth Bombers.
• The base velocity of Stealth Bombers has been increased.
• Bomb launchers can now be fitted to any high slot on the bomber.
• Covert cynosural fields can now be activated in cynojammed systems allowing black ops ships to jump or bridge other covert ops ships into the cynojammed system.
• Black Ops ships have received an increase to their base scan resolution attribute allowing them to lock faster.
• Black Ops ships have gained +100m3 to their cargo bay.
• The Black Ops base jump fuel cost has been decreased from 400 to 300 units per light year.
Modules
• ECM Modules have had their base optimal and falloff ranges adjusted, the optimal range has been decreased whilst the falloff range has increased.
• Signal Distortion Amplifiers have been changed to provide a bonus to both ECM strength and optimal range and their bonuses adjusted accordingly.
• The Focused Warp Disruption script will no longer generate a visual bubble around a Heavy Interdictor as this was causing confusion. The script will still scramble within the correct area of effect.
Weapons & Ammunition
• The batch size of bombs has been increased to from 3 to 20 meaning new manufacturing jobs will be cheaper per unit bomb cost.
• Bomb velocity has been increased from 1250 to 2000 m/s.
Skills
• The price of the skill "Interdictors" has been reduced to 20 million ISK.
Market & Contracts
• Three new sub categories have been added to the market for Hull Upgrades. The new categories will be Expanded Cargoholds, Nanofiber Internal Structures and Reinforced Bulkheads. The new sub categories will mean that items in the Hull Upgrades section will no longer be jumbled together and will allow for easier browsing and purchases.
User Interface
• All linked tutorials will now say "wiki" as opposed to EVElopedia.
• Every scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures.
• It is now possible to bookmark a 100% signature hit remotely via right click in the context menu. In addition, the scanner will remember signatures which were scanned at 100% so that they are not lost on subsequent scans.
• The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m
FIXES
World Shaping
• Certain rare conditions could cause wormholes to spread unevenly, resulting in more wormholes than intended in some systems and less than intended in others. This has now been fixed and wormholes will be distributed much more evenly.
Need for Speed
• The jukebox and audio services have had unnecessary register notify messages removed. This fix means that unnecessary functions will no longer be called upon.
• The number of gas and ore sites in wormhole space has been reduced to remove unnecessary results in the scanner. The new system will have more concentrated gas and bigger asteroids in the remaining sites to compensate.
Ships
• The description of the Skiff has been corrected and will now state that "20% reduced chance of Mercoxit gas cloud forming per level ". A typographical error has also been corrected in the description.
• The skill loss applied when a Tech 3 ship is destroyed is now working correctly and will randomly remove one skill level of one of your active subsystem skills.
• The Tech 3 defensive sub-system bonus will now be applied correctly and will not be stacking penalized.
• Multiple ship descriptions have been tweaked in order to say what their skill-specific bonuses are in an easily understandable way
• The description of the Vagabond has had several grammatical errors corrected.
• All Black Ops battleships will now have their cloaking delay bonus set to five seconds.
• The corporate hangars for Capital ships such as the Rorqual, Orca or Carriers will now display the correct volume and will not allow or display overloaded hangars.
Modules
• Missing icons have been added to the "Show Info" option of Covert Jump Portal Generators and Covert Cyno Generators.
• ECCM modules will now display an effect when activated.
• Cloaking devices will now work correctly within gas clouds. Warping into a gas environment with a covert ops ship will not cause a forced de-cloaking. It should be noted that missions in which clouds cause damage, such as Recon 3 of 3, will still damage covert ops or cloaked ships as intended.
• The description of all Nosferatu modules will now state "Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level."
• The description of the triage module has been changed to state that the bonus only applies to capital repair modules.
• The sound effects for energy neutralizers will now be played correctly instead of being stuck in a constant repeat.
Rigs
• The Drone Durability Enhancer Rig now displays the correct attributes and enhancements.
• Bonuses will be correctly displayed for all missile rigs.
Weapons & Ammunition
• Text stating "The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter." has been added to the description of all published T2 and faction crystals.
• Sorting probes by ID number will now correctly list them from 1-10 or 10-1 depending on setting.
• Any probes that are active but do not expire during a scan process will become stuck in a moving state and cannot be interacted with until they expire. Newly launched probes can now be used to scan correctly without displaying a warning notice that active probes are still in use.
• FOF missiles can now attack further than 80km. The maximum range will depend on the pilot¡¯s ship, skills and rigs.
Drones
• Curator I and II drones have been fixed and will now attack starbase towers as intended.
• Drone AI has been improved. When a single drone is attacked and is part of a group set to aggressive and focus fire, the rest of the drones in that group will aggress instead of sitting idle.
• Drones will now attack only the target assigned to them. In other words, drones will not just wander of and attack whatever they want. They will follow your wishes to the letter.
Skills
• The description of the "Trade" skill has been amended to reflect that it affects both buy and sell orders.
• A change has been made to the client and server skill point gain calculations for rookie pilots below the 1.6 million skill point threshold. Skill point increase per minute is now based on the total skill points you will have after completing the skill, instead of your total skill points. This effectively means that skill point gain will be calculated properly when crossing a bonus boundary. This means that adding a skill, which has 756,000 skill points when you are on the threshold (i.e. 1,590.000), will not benefit from the double skill training bonus and will be trained at normal speed.
• Untrained skills can now be added to the skill queue by using the "Train after current queue" from the skill book context menu. It should be noted that all pre-requisites must be trained for any skill book being added by this method.
• The skill queue will now properly award skill points when accounts are disabled with active skills in the queue. For example, if you had a total of 15 days of skills queued (1 x 18 hour and 1 x 14 days and 6 hours) and your account became inactive after day 8, the skill queue will not automatically train skills to completion and will stop as intended after the three day grace period.
• Training two different characters on the same account via the skill queue has been fixed. When a queue expires on character A, you can now log character B in and set up a queue without receiving the warning "another character on this account is training a skill". It should be noted that this does not mean that dual account training is possible.
• If you are podded in a clone which has slightly more than 1.6 million skill points, or that will bring you below 1.6 million skill points, you will now automatically revert to the double skill training bonus. In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer. If you lost a rank of a learning skill due to being podded, the client will also take that into consideration and the new attribute level will instantly be applied making training of skills slightly longer.
• The "Open group Window" has been removed from the right click context menu in the skill queue as this resulted in being unable to add skills to the skill queue.
• Any skill that takes a player over the 1.6 million threshold will display training time correctly in the character sheet or skill list without the double training bonus. If a skill in an applied queue takes you over the bonus boundary, training times will be recalculated for any skills later in the queue.
• "Save changes" is now changed to "Apply changes" informing the player that the changes in the Skill training queue will be applied if he clicks on "Yes".
• Skills with at least 1 skill point will now display when choosing the option "Highlight partially trained skills."
• The pre-requisite of Anchoring I has been removed from the station containers, warehouses and vaults. These items cannot be removed from a station making the skill requirement unnecessary.
• The skills Connections and Diplomacy now work as follows. If your standing to a corporation, which is friendly with CONCORD, is below zero then you need to use Diplomacy to raise standings. In the case that your standings are positive to a corporation, which is friendly with CONCORD, you can use Connections to improve those standings. Criminal Connections will only raise standings with corporations who are not friendly to CONCORD. Training Diplomacy, Connections or Criminal Connections when your standing is exactly zero with a corporation will have no effect.
Player Owned Structures, Outposts and Stations
• Control towers will now display correctly when anchored and no exception error will be generated in the logserver.
• The Amarr outpost has been fixed and the upgrade 1 and upgrade 2 improvements will now give the correct number of manufacturing lines and appropriate reduction in time for tech I ship production.
• The anchoring restriction for player owned structures has been changed from "restricted security level" to "restricted to security level less than" in order to better describe the attribute effect.
Character Creation and New Player Experience
• The tutorial will no longer require players to have the fitting screen open on page three for the tutorial "Open the drone bay". Players will simply need to right click on the ship and choose the option from the context menu.
• The text in the tutorial for "Armor Tanking" has been changed to read "Make sure you have your Small Armor Repairer I fitted before continuing. You will need to have trained the skill Repair Systems before you can fit it though. This skill was given to you in the Crash Course."
• Multiple UI pointers have been added in all aspects of the tutorials .
• A grammatical error has been fixed in the "Crash Course - Agents".
• A grammatical error has been fixed in the "Crash Course - Fitting your ship".
• Some errant text has been removed from the "Crash Course - Skill Training Queue".
• An error is no longer displayed in the logserver when opening the character sheet during the Crash Course "Your Advancement".
• A typographical error has been corrected in the Crash Course "Fitting Your Ship" tutorial.
• The tutorial text for "Superior Ship" has been changed to read "If you are on the career mission track you just received a new ship."
• Text has been added to the transaction window for tutorial agents. The new text will say "This standing increase was granted as part of the Capsuleer graduation process." in order to show why standings are set to excellent.
• Removing a mission from your journal when the agent dialogue window is open will now result in the window being closed and the mission removed.
• The tutorial for Exploration has been changed to include more up to date and useful information regarding scanning mechanics.
• Goodies given out during the crash course tutorial will now work correctly in all cases. This means that in the case of a reset a player will not need to wait for the next downtime before items are given out.
• The tutorials have been fixed to prevent issuing multiple items. For example, My first days-Crash Course-Skill Training Queue section-page 11 of 13 gives the "Afterburner" skill book as does the Military- Afterburner- page 2 of 2 tutorial. In future only one item will be awarded irrespective of what other tutorials or missions offer the same reward.
NPCs
• The Amarr Navy Armageddon has had a change to its loot table drop and will now drop energy weapons rather than projectiles.
• The warp in effect for NPC pirates in asteroid belts has been fixed. Spawns will now warp in properly and not run off at obscene speeds.
• The Militia Guardian will now display the correct cruiser sized icon in the overview and has had its signature adjusted to reflect this change.
• Multiple NPC's have had their turret effects fixed.
• The prefix name for all deadspace Blood Raider Battlecruisers has been changed from Corpior to Corpatis
• The NPC Eule Vitrauze now flies the correct ship type.
• Angel Webifier and Angel Viper models will now produce an Angel small wreck upon destruction rather than a mission generic small wreck.
• A typographical error has been corrected for the Centii Loyal Scavenger.
• Rogue Drones will now display the correct cross hair in the overview. Several medium sized drones were showing as a small red cross in the overview rather than a medium red cross.
Agents & Missions
• A grammatical error has been corrected in the epic mission arc for the mission "The Caldari Commander".
• Closing a conversation window with an agent will no longer generate an error in the logserver which results in being unable to open the mission window or start a new conversation.
• Gallente ships in the mission "Balancing the Books (1 of 10) have been replaced with Gurista Pirates.
• Grammatical changes have been corrected in the Epic Mission Arc for "The Missing Piece". The Minmatar Commander is now correctly referred to as "she" and The Caldari Commander is correctly labelled as a contractor of "Ishukone".
• A warning will now be displayed when accepting the mission "An Economy under Threat" when in a ship with insufficient cargo space. The warning will be displayed as "You will need at least 150m3 of cargo space to make the delivery."
• All Epic Arc Agents will now be labled as ¡°Epic Arc Agent¡± under show info. In addition, Epic Agents unavailable to the user falls under the ¡°Not available to you¡± section of an agents info. Epic Arc Agents are correctly marked as available if you currently have a mission (or offer) from them, or if they have a mission that they would offer you if you talk to them and marked as "agents of interest" if you have a mission for one and he is not in the same station as you.
• Epic Arc Agents will no longer generate mission offer expired mails. Epic Arc Missions never expire.
• Excessive black monoliths have been removed from a COSMOS site in Otitoh. Only one necessary monolith will now be displayed in the deadspace area.
• "The Device", an item awarded for the mission "Rancorous Researcher (1 of 5)", will now display a proper description.
• The message displayed when attempting to quit a mission while in space will now be shown correctly.
• You can now warp to an agent's location from the agent conversation window when the status of a mission is set to offered.
• The description of the item "Smugglers warning about Sister Alitura" will now correctly state that Amon IX is in Essence and not Genesis.
• The correct mission text will now be displayed for all Epic Arc missions even if your standing is poor. Previously it would display a blank page.
• No "Ending unknown td" error will be generated in the log server when initiating a conversation with an agent.
• The rock formation in the mission "Understanding Augumene" will no longer cause players to get stuck.
• Resetting the Epic Mission Arc when it is partially completed will now clear out your journal without requiring a reboot of the client.
• Mission redesign and texture remodelling has resulted in a significant increase in FPS when running two clients with HDR enabled. Players will notice a considerable frame rate improvement on all missions.
• The correct drop off location has been added to the COSMOS mission "Nugoeihuvi Freelance - Construction Blocks (2 of 4) ".
• The mission description for the Blood Raider version of "A Force to Be Reckoned With" has been corrected and will now list the correct name of the infamous captain that you will face.
• The mission "A Beacon Beckons" will no longer despawn until all players have left the deadspace area.
• The mission "Data Transportation" now displays the correct agent location.
• Large Collideable Structures in the Rogue Drone Harassment mission no longer have "Wanted" labels.
Exploration & Deadspace
• A typographical error has been corrected in the exploration site "Haunted Yard".
• A typographical error in the "Pith Deadspace Complex" in Ohkunen has been corrected.
Science & Industry
• Hammerhead and Vespa blueprints of all varieties will now display the correct model.
• The Sisters Combat Scanner Probe I and blueprint I, Core Scanner Probe I and blueprint I and Deep Space Scanner Probe I and blueprint I have had the "I" removed to represent the proper faction variant.
• Exception errors will no longer be generated when cancelling reverse engineering jobs.
• Remote manufacturing jobs will now use the correct hangar rights when attempting to manufacture from a blueprint remotely.
Markets & Contracts
• A typographical error has been corrected in the message displayed when attempting to accept a public contract created in some other region. The message will state "This contract is for The Citadel (example) region, you can only access outstanding public contracts in the region you are currently in."
• The following blueprints are now searchable via contracts: 'Warhammer' Large EMP Smartbomb I Blueprint, Large Degenerative Concussion Bomb I Blueprint, Medium Degenerative Concussion Bomb I Blueprint, Small Degenerative Concussion Bomb I Blueprint, 'Lance' Medium EMP Smartbomb I Blueprint and 'Pike' Small EMP Smartbomb I Blueprint.
Corporation & Alliance
• Players will no longer be able to leave a NPC Corporation (e.g. Hedion University) unless they are joining a player corporation or faction militia.
• Alliance logos will now be displayed correctly and will be assigned to the correct Alliance.
• Joining and leaving corporations, becoming a CEO and adding a corporation to a faction militia has been tweaked and will now work properly at all times.
• An executor corporation of an alliance will be unable to leave the alliance as long as other corporations remain as active members. For example, if Corporation A and Corporation B form an alliance and Corporation A tries to leave they will receive a message stating that the executor cannot quit while there are other members. Should Corporation B leave the alliance then Corporation A can quit the alliance and that alliance is disbanded.
• The correct message will be displayed when attempting to quit a corporation depending on the corporation. Players cannot quit a NPC Corp but can quit a faction militia.
• A grammatical error has been corrected in the message displayed when resigning as a CEO.
• Renting an office while there are impounded items in the station now delivers all the items to division 1 and they are now visible.
Graphics
• Additional struts have been removed from the Typhoon.
• The pod will now be displayed properly in space at all times. Invisible pods are a thing of the past.
• Ships will now decloak correctly after jumping through a stargate. Previously there were cases of ships appearing to remain in a cloaked state.
• A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON.
• Wormholes will always appear correctly when scanned down. Previously there were some instances where the wormhole graphic would not appear.
• Undocking a ship when the fitting window and cargo hold are open will no longer cause a black screen to appear indefinitely and will now work properly.
• Scordite and Veldspar icons under show info will now match the new texture colours of the asteroids.
• An error generated when preview windows were tabbed with other windows has been resolved. This was causing the preview window to not display correctly when moved.
• The Electronics - Tactical Targeting Network for the Loki will now display the correct graphics.
• The Offensive - Dissonic Encoding Platform on the Proteus has been remodelled and will now display the correct graphics.
• Shield hardening and shield boosting effects will now display correctly on the Hawk.
• Odd graphical squares that were previously generated when anchoring ship assembly arrays has been fixed and the correct animation is now displayed.
• The warp tunnel effect is now smoother and less pixilated.
• The stroboscopic effect of lasers has been reduced for a smoother and less jittery effect. Don't worry, they still look awesome.
User Interface
• Multiple fixes and changes have been implemented in the capacitor display and information on the fitting screen. These fixes and changes will ensure that cap stability messages, cap capacity and recharge time messages are all displayed correctly in all tooltips.
• All issues relating to the client crashing when the fitting screen is open have been resolved. This includes right clicking on an active ship, opening a cargo container, opening the drone bay, switching between ships, undocking and docking with the fitting screen open, exporting or importing a ship set up, opening the ship hangar, opening the item hangar, docking to station and immediately opening the fitting screen, fitting various modules and charges and right clicking on any ship in your hangar.
• A preview screen has been added to allow you to preview ships, drones or structures on the market.
• The right click option has been removed from the preview icon in the market as the option was unnecessary and had no use.
• Aggression colours in the overview will now display correctly. Players who have stopped any form of aggression will revert to flashing yellow (target locked) instead of flashing red (target attacking).
• Seconds are now represented with an "s" in all parts of the fitting window. Previously this was represented as a mix of "s", "S", "Sec" and "Second"
• The "Show Career Agents" button on the F12 menu is now displayed correctly.
• Opening and closing skill groups in the skill queue will no longer have an effect on opening and closing groups in the character sheet. For example, if you had "Learning" open in the skill queue and closed that down to open "Spaceship Command" in the character sheet, the skill queue would automatically change again to "Spaceship Command" when open again. This will no longer happen and both groups will operate independently.
• The "Show solar system in map browser" when using the right context menu will now display correctly at all times. Previously the option would fail if the map had been closed using the F11 key.
• Adding new items to a container with a word filter will now filter them out if applicable.
• A grammatical error in the text for the installer and patcher has been corrected.
• Velocity will be previewed now on the fitting screen when adding modules which give a negative velocity modifier i.e. cargo expanders.
• An error will no longer be generated in the logserver when using right click on the "Auto Frame Selection" check box.
• An error is no longer generated in the logserver when selecting the 'Give option' from right context menu under Wallet-Corp Wallet-Shares tab- shares.
• Docking and undocking a ship with the drone bay open will no longer generate an error.
• An error will no longer be generated in the logserver when selecting the "Setting" tab in the market window.
• A "Nothing Found" message will now be displayed when searching for an invalid fitting on the fitting screen menu.
• Using the right click option on the preview window for a selected ship will now display the correct menu options of "close" and minimize".
• The inventory data filter for hangars is now working as intended.
• An error will no longer be generated in the logserver when selecting the transaction tab in the wallet.
• An error will no longer be generated in the logserver when opening the scanner window.
• The preview option for all Tech 3 ships now works properly in the market window.
• The inventory filter in the corporation hangar will now properly display filtered items and total amount of items.
• The notify message displayed when attempting to access the inventory filter in a hangar without the appropriate roles is displayed correctly.
• A typographical error has been corrected in the description of the Malfunctioning Hull Section.
• The agent mission objective window will remain open after clicking "Accept" allowing players to minimize or close the window as they see fit.
• Tooltips will no longer move with the cursor once highlighted. For example, if you highlighted your mouse over an acceleration gate, a tooltip would appear saying "Gate to the Warzone". This tooltip will no longer follow your cursor across the screen when you move your mouse.
• A grammatical error has been corrected in the "Map" tutorial, page 3 of 7.
• Redundant inverted commas have been removed from the tutorial for "Military Orbiting Effectively".
• Analyzing with probes of any kind (Combat, Core or Deep Space) will no longer generate an exception error.
• The jump range sphere will always display now whether the map is opened in 3d or flattened mode.
• Switching profiles within the fitting screen will now work correctly when the profiles include drones for specific fittings. The correct drones will now always be fitted.
• Damage messages will no longer list all hits as "barely scratches". The damage messages will now display the correct text when adequate damage is applied.
• An exception error is no longer generated when using the right click option on a skill book and choosing "train now".
• It will no longer be possible to view saved ship fittings belonging to different corporations when on the same node. The client will now only display saved corporation fittings to characters that are in that corporation only.
• The inventory filter now uses m3 instead of M3.
• Switching to the directional scanner window while a probe scan is in progress will no longer result in no legitimate results from being displayed.
• An error is no longer generated in the logserver when clicking the arrow under the "Universe" section in the map browser.
• Significant changes have been made to the reprocessing facilities in stations. Large stacks of items will now refine much more quickly and the reprocessing facilities will provide quotes for refineable items almost instantly.
• The option to bookmark a location from the context menu of all landmarks has been removed. There should never have been a need to bookmark these locations.
• The fitting window has now been fixed so that no overlapping will occur when expanding the right side panel of the fitting window before the window loads up.
• A typographical error has been corrected in the description of the NOH Recruitment Centre.
• The description for Caldari Business Executive Commander- Basic certificate has been changed to show it as a basic, rather than elite, certification.
• Local chat will now correctly remember the member list settings after jumping and this will be displayed correctly for all high security, low security and null sec systems. This has no effect on wormhole space.
• Friendly starbase towers and structures can now be displayed in the overview without having friendly ships displayed at the same time.
• The star map will now be much easier on the eye when checking things such as number of ships destroyed in the last 24 hours or pirate and police ships destroyed in last 24 hours. The sprites have been enhanced and there will now be much less glare.
• The directional scanner has once again has the option to right click on a scan result and add/remove to overview and show info.
• Station containers will no longer lock items if it has been configured so that all items should be in an unlocked state.
• The directional scanner will now display scan results correctly when sorted by name, type or distance.
• Switching from windowed mode to full screen when the character sheet was open would previously cause the skill names to disappear. This has now been fixed and changing from window to full screen and vice versa will have no affect on the character sheet display.
• An error will no longer be generated in the logserver when jumping between a known space system to a wormhole space system and vice versa.
• Pressing ctrl + A while the assembly menu is active for Tech 3 ships will no longer select all subsystems. This was a redundant and unnecessary feature.
• The scanner will no longer get stuck when trying to scan with an offline scan probe launcher.
• The help window now always opens in the default position which is the centre of the screen. In addition, clicking on the "reset default window position¡± places the help window back in the centre of the screen.
• The correct passive shield recharge rate will now be displayed within the fitting window when hovering your mouse over shield recharger module.
• When hovering the mouse over an expanded cargohold module on the fitting screen the correct cargohold volume will now be highlighted.
• A stacktrace error will no longer be generated when expanding any option in the assets window.
• Using the right click option along with ctrl or shift on multiple probes now works properly. Previously this would only allow you to take action on one probe instead of multiple probes.
• The welcome page will no longer open unexpectedly when using the option "Reset to default windows position". Previously the welcome page would start appearing when it should not.
• The UI pointer correctly points to the 'Stop the ship' arrow when on page 7 of 7 of ship movement tutorial.
• The "Show Hint" option will now appear correctly for the scanner probe in the solar system map.
• Small and large colour tags (indicating friend, fleet member, outlaw etc) are now consistently applied to space and the overview.
• Players can now resize windows on all four sides for the overview and certificate window. You previously could only resize in some situations by hovering over the corners of each window.
• A grammatical error has been corrected in the notify message displayed when attempting to reload probes into a launcher when no probes are available in the cargo hold.
• The correct overview background colours will display correctly at all times. Previously the overview would display corporation members with blue instead of green or friendly blues as yellow or reds. This will no longer happen.
• A line break has been added in the description of the Widow.
• A grammatical error has been corrected in the message displayed when resigning as a CEO.
• Several typographical errors have been corrected in the mail sent by concord when a clone is destroyed.
• A typographical error has been corrected in the message displayed while on lining or un-anchoring incapacitated structures.
• Players will no longer be able to select Cosmic Anomalies in the overview settings, so they will not show up in the overview and players will be unable to show-info them via the overview.
• An exception error will no longer be generated when attempting to load ammunition via drag and drop when selecting two separate ammo groups via ctrl + left click.
• When dragging ammo from grouped weapons into a station container the ammo will no longer automatically become locked. Instead it will behave depending on the settings of the container.
• The text displayed in the "Show Compositions" window has been changed to read "NPC standings towards a player corporation are calculated from the average of all members' individual standings. Only members that are in the player corporation for more than seven days straight count toward the standing average."
• The EWAR module will now be displayed properly in the overview when being scrambled by Warp Disruption Field Generator I with a Focused Warp Disruption script.
• A message stating "You are adding a locked item to this audit container. You do not have the equipment config role in your corporation and you will therefore not be able to unlock it or retrieve it." will no longer be displayed when adding items to a container in your personal hanger or your ship cargo bay.
• The assets window now updates when either adding or removing items from station inventory.
• Renting an office while there are impounded items in the station now delivers all the items to division 1 and they are now visible.
EVE Voice, Mail & Chat
• An exception error is no longer generated when selecting the 'send group mail' option in the right context menu while corp tab is selected in the EVE mail window.
• When a character is loaded all chat channels for corporation and alliance will load properly. Previously it would show a small grey box with no lettering and could only be resolved by rejoining the channel or rebooting. This will no longer be necessary.
• A busy notification message will be displayed when attempting to start a private conversation with a player who is already involved in a private conversation with another player.This change relates to EVE Voice only.
• Chat channels will no longer allow the option to paste nothing i.e. If you just log on and try to paste nothing (since you have copied noting) you will now be unable to do so. This was causing chat channels to become bugged and players were then unable to type any new text.
• The correct message will now be displayed when attempting to create a mailing list with a name that already exists.
Localized Clients
• The buy order window has been fixed in the Russian client and all text will be displayed properly.
• The support page in the knowledge base has had several grammatical errors corrected in the Russian client.
• The in-game menus for petitions will now display a category for both German and Russian petitions with the appropriate categories.
• Message strings in the Russian client have all been translated correctly. Players should no longer see the word "you" used twice in a row in some messages.
• The font size on the Russian client has been changed to bring it in line with the English and German variants.
• The global criminal notification messages displayed when trying to dock or jump have been translated correctly for the German and Russian clients.
EVE API and Static Data Dump
• The EVE API data for character kill logs and corporation kill logs have been changed to provide the last 25 queries for a character search and the last 100 queries for a corporations search. The previous counts were much too high and this will provide easier queries.
Miscellaneous
• The correct audio sound will now be played when dragging and dropping an item.
• We have tweaked the sound parameters on warp effect so that they cut-in and cut-out correctly.
• Sound levels for turret fire, explosions, jumpgates and effects have had their levels adjusted and will be heard in all their glory. "What¡¯s that? I can't hear you over these exquisite explosions."
• The "beep" which is generated when using a scanning device has now been fixed. The sound will no longer continue to play if you dock or jump out of the system before the scan has completed.
• The rtp file for the full client install and patches (post build 85826) will no longer be automatically deleted unless the checkbox is ticked. This change means you can patch multiple clients installed on the same machine.
• Firing upon any station in high or low security space will always result in aggression from sentry guns.
• The client will no longer unexpectedly crash when changing subsystems on Tech 3 ships and rotating the camera.
• Polygupsum ore, which was incorrectly showing up in wormhole space, has been changed to Veldspar. Polygypsum Ore has no real value outside of missions.
• Abnormalities between scan strength curve vs. scan range have now been fixed. Dropping a scanner probe to a lower scan range will no longer degrade your signal result. For example, if you are 3.9 au from a ship and drop a 8 AU probe and scan, then drop a 4 AU probe and repeat the scan, the result of the 4 AU scan will always be greater or equal to that of the 8AU scan.
• Dragging and dropping an item or targeting a ship, structure or asteroid will no longer cause an error in the logserver when sound is disabled on the client.
• The system menu will now display the voice level for AURA as "UI Speech Level" in order to prevent confusion between EVE Voice and Aura's speech.
• The global criminal timer will now work correctly in all cases. There is no outrunning the law.
• Jumping through gates will now display the proper warning if you are moving any contraband or illegal items through space.
• Scan filters when probing for ships are now working as intended.
• The stations in system FD-MLJ have been moved and are now 2,929,507 km away from each other and are in proximity of moon 2 and moon 4 respectively.
• A typographical error has been corrected in the description of the Khanid bloodline description.
• The following note has been added to all secure containers for clarity: "Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower."
• Industry I has been added as a requirement to all appropriate Tech I blueprints in order to manufacture these items.
• Players can now drag and drop bookmarks into the deliveries hangar.
• A factional warfare system moving from vulnerable back to contested will now break all drone or fighter attacks on a bunker.
EXPLOIT FIXES
• Several exploit issues have been fixed, making EVE a better world to live in for us all.
Ok, so much is the Apocrypha 1.1 Patch Notes. If you wanna know more about EVE Apocrypha 1.1, please pay more attention to us.
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Warhammer Online: The Land of the Dead
04.16.09 (2:23 am) [edit]
Mythic has published a new diary which provides new detailed development of The Land of the Dead. Now read on for a glimpse at what lies in store!
Dev Diary: Gabe Amatangelo, Senior Designer
It all Begins with an Idea
Everyone on the Dungeons and Encounters team remembers fondly the dungeon crawls in DAoC and UO ? the face-offs, the race, the thrill of the tension when deciding whether or not to kill the monster that drops the loot first and then the enemy player, or vice versa. We've wanted to work on an RvR-enabled dungeon for some time. The go-ahead in September shortly after launch was music to our ears. I quickly started drafting up the high-level designs.
Like Darkness Falls, we wanted dungeon access to be determined by RvR; however, Warhammer Online's campaign system is unique. Sorting out the best way to incorporate the dungeon access control mechanism into it required careful design and deliberation, throughout which we wanted to ensure both realms had equal opportunity at the dungeon, that control shifted often (but not too often!), and that neither realm would ever get 'shut out.' After considering everything from Keep control to entirely new control points in open RvR lakes, we came full circle to the crux of the campaign system ? Zone Control and open RvR player kills. And so the Expedition Resource system was born!
Inspiration and Planning
Next up was deciding on a theme. Greg Grimsby and I entertained several settings for the dungeon, anything from Skavenblight to Mordheim. Both of us agreed, though, we were looking to explore a wholly new environment. We wanted to create an area unlike anything else in the Warhammer Online world - one that could offer us fresh visual and game-play opportunities. And there it was: the glow of its golden-hued laminated cover pierced through stacks of reference material. It was the Tomb King's army book. The Vulture God taunted us with the mockeries of life in his army. I was enamored by the treasures to be found throughout Nehekara and the Mesopotamian/Egyptian structures in which they laid.
Thoughts of true action-RPG experiences crept in my mind. Visions of the Temple of Doom, Zelda, and God of War flashed through. Questionable levers, treasure that looks too good to be true, collapsing floors, swinging pendulums, spitting darts, (much) larger than life boss fights ? I wanted it all. And, oh, what an environment it would make to RvR in.
At first, I felt guilty for such blasphemous thinking in an MMO, but then I decided to indulge. Why not? I asked myself. Surely it can be done. Is it that no other MMO has had the jibblies? Perhaps, but I know that we do. I mean, we give players the ability to kick each other there.
Setting Plans in Motion
The council of raiding experts, artists, and technicians was promptly summoned. Together we debated the hows, whats, whys, whens, pros, and cons. Once everyone was in a comfortable spot, there was a moment of Zen. Everyone around the room had that content grin, the one you get after winning your first 1-versus-1 with an alt. in open RVR. This is it. It's the beginning of the kinds of dungeon experiences the MMO masses have been asking for.
One nagging unresolved concern was the instance portions of the dungeon. There could only be one safe spot in the Land of the Dead, the zone-in point. It was, after all, an RvR dungeon. We couldn't let players hide out inside of instances.
That evening I was hanging outside of a city raid zone in portal while my guild was getting situated. An enemy player came whizzing by, making a break for it into the city instance through our side. Naturally he didn't make it, but what if he had, I thought. That's when the blatantly obvious hit. We're going to let players chase each other into dungeon instances.
The next day the council reconvened and everyone was on-board. Now, I promised the Jeffs to hold off on the details until next month's newsletter so I will, but suffice it to say the concern was resolved and we were ready to move forward to iterate on the system.
Inspired by the theme, each of the designers' and artists' areas of the dungeon began to take shape, first on paper, then to graybox and proxy character models to textured and final models, now to polish. The Land of the Dead comes in two parts: The Necropolis and The Tomb of the Vulture Lord.
The Dream Comes to Fruition
The Necropolis desert is a massive non-instanced zone with several different remote, hidden areas. New types of Public Quests and Lairs can be found throughout, each of which have wholly different game-play mechanic and feel, very much like different stages in an action RPG. And worry not, these Public Quests don't ever boot the solo player out. They are always solo-friendly (that is until the other realm invades), but that's not to say there aren't heroes and lords throughout for warband groups to enjoy. Every monster throughout the Necropolis desert has a chance to drop tokens, with which there is a lot of new phat gear and crafting materials to purchase.
The Tomb of the Vulture Lord is a large instanced dungeon with several boss fights that are a mix of console-style and MMO elitist, if you will. Action-RPG elements are throughout the dungeon with traps, puzzles, and boss fight mechanics. Including a surprise genre first 'encore' encounter, but that's all I'm going to say about that, for now.
We are all super excited about the Land of the Dead, and cannot wait until everyone plays this summer, including us! ;) Be sure to check out the April Newsletter for more info!
Gabe Amatangelo
Senior Designer, Dungeons & Encounters Lead
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LoTRO: Rune-Keeper's First Class Quest, An Eye in the Storm
04.16.09 (2:23 am) [edit]
LoTRO: Rune-Keeper's First Class Quest, An Eye in the Storm, is ready at GameVive here for you.
With the power of the written word, Rune-Keepers can crush their enemies or heal their fellowship members. As either an Elf or a Dwarf, Rune-Keepers in Lord of the Rings Online use an attunement system to utilize these skills. Using abilities attunes the Rune-Keeper either to the battle attunement or the healing attunement. When they're not using abilities, the Rune-Keeper remains at the steady attunement. Some skills can only be used when attuned far enough one way while others can't be used at all at that state. In fact, some skills get stronger with the more points in the required attunement. There are nine steps of attunement on either side of the steady state.
Like every other class in LotRO, Rune-Keepers can pick up a class specific quest from their trainer at level 15. For most players, they will pick up this quest from the Rune-Keeper trainer in Bree. This trainer, Brax, is located west of the town crier. The crier appears as a purple flag on the map. Brax is located in the Scholar's Scribe Archive. Brax will offer the Rune-Keeper's first class quest called An Eye in the Storm. This is a solo quest that requires the Rune-Keeper to instance.
The quest instructions are simple: First, the player must travel to Lone Lands and more specifically to the Forsaken Inn. The Lone Lands are technically the zone next to Bree-land to the east. The Forsaken Inn is the first building inside Lone Lands when traveling from Bree-land. The contact to meet there is named Techeryn and she is actually outside the inn standing close to the front of the building to the right of its entrance. She will explain that Rune-Keepers need to harness the power of the storm and that the only place to gather that power is atop Weathertop.
After she tells you about the quest, she will offer a "travel now" option. This will port the Rune-Keeper just below Weathertop's apex. It is stormy with rain pouring and wind blowing forcefully. Techeryn will be there, but does not aid the Rune-Keeper in the quest. However, she clarifies the quest at hand. To harness the power of the storm the Rune-Keeper must lay down three rune-stones on three different flat stones at the top of Weathertop. Lightning strikes all around the mountain. The objective is to have the lightning hit these stones.
With the stones in place, the lightning will eventually hit them. While waiting for the lightning to strike, Orcs will come up from where the Rune-Keeper entered. It will be one level 15 and once he is dead, two level 15s will arrive. After they are slain, one level 15 elite will show up and then another. This is where the Rune-Keeper makes use of the ability to damage and heal his/herself in the thick of battle. At level 15, Rune-Keepers have a moderate number of damaging abilities, a few healing abilities, and a couple of crowd control abilities. Most of these skills will come into play during the class quest.
Standing at the opposite side of the mountain from the ramp gives the Rune-Keeper time to prepare before the first Orc arrives. He naturally runs toward the Rune-Keeper, or at least he did when I played it, and all of the Orcs follow suit when it's their turn to battle. The one on one battles are simple enough, but when the two level 15s arrive things can get complicated. I kept the Rune of Restoration out the entire time and needed to heal with Mending Verse a few times to survive. Shocking Touch came in handy when the battle was two on one, however, it's rather unreliable as a crowd control method considering it could only last five seconds.
Following the deaths of the Orcs, the Rune-Keeper will pick up the stones and return them to Techeryn. Of course the rewards are well worth the effort. In addition to around two silver, the Rune-Keeper also receives a new rune-stone and a class trait. The rune-stone is called Stone of the Storm and has 9.9 DPS. The damage is lightning at 21-28 with a speed of 2.5. It adds a +9 to Fate and +72 to tactical critical rating. The class trait is called Tale of the Storm and it falls in the Solitary Thunder set. This trait allows Fury of the Storm skills to proc the charged rune buff 10% of the time. That increases critical hit chance and decreases the amount of power required of Fury of the Storm skills for 30 seconds.
An Eye in the Storm is the first class quest for a Rune-Keeper, but it isn't the last. Like all the other classes, Rune-Keepers will continue to receive class quests throughout their voyage in Middle-Earth.
The end.
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WoW Power Leveling Guide on Human in WotLK
04.16.09 (2:23 am) [edit]
I know, lots of wow players are seeking the ways to dash through to 80. This is also true for players, who play with human character. so here I'd like to share the guide on human with you guys. For them, the best solution is a quality human wow power leveling guide. Now read the detailed info below.
You should know that a human character is starting in the area called Northsire Valley. Start doing the quests here, and when you are done, go to Goldshire and do the remaining quests. There are some tricky quests, so be careful with them. The next step is to go to Eastvale Logging Camp where you can do another bunch of quests. If you do all the quests in the zone you will be level 10, so it is time to go to Westfall. If you are interested in a more detailed wakthrough of the human starting zone check out this human wow power leveling guide.
The second task when you level a human character is to choose the best add-ons for leveling. In my opinion, one of the most helpful add-ons is the Cartographer, since it unveils the whole map and shows your exact coordinates. Another very good add-on is the Gatherer, which helps you find the materials for your chosen profession.
Choosing the best talent is one of the most important task. A good talent build can turn your character into an unstoppable killing machine, while a weak one will cause you constant frustration. In general, go for damage instead of healing or defense. Damage is what really matters. More you kill more XP you get, so simple. Please, note, that the most advanced wow power leveling guides will tell you exactly, which talents to choose in order to be effective.
Many other races and classes leveling guides are included in Gamevive. Please have a check now.
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WoW Power Leveling Guide on Rogue
04.16.09 (2:22 am) [edit]
LOL~ wow power leveling guide on rogue is ready here for you. Like hunters, rogues are really easy to level up. With a well equipped rogue, you can dash through all the 80 levels. However, it is crucial to use the best talent build and the most suitable items for leveling. Without these things, you will face constant irritation because your rogue will gain experience really slowly. Read this brief wow power leveling guide and discover the best talent build for leveling and the most important statistics for your rogue.
First, talents. Finding the perfect talent build for rogue leveling is one of the greatest challenges in the World of Warcraft, that is why this rogue leveling guide is mainly about choosing the best talents. All the three talent trees were designed to increase your overall damage, so it is hard to determine, which on is the best for wow power leveling. Nowadays, the Combat talent tree is the best for leveling because, Combat tree provides the highest consistent DPS. Despite, we choose the Combat tree, your first talent should be the Malice, which increases your critical strike chance. Now you can start picking talents from the Combat tree, such as Dual Wield Specialization, Precision, Deflection and Close Quarter Combat. Your next talent will be the Blade Furry, which will allow you to kill multiple opponents at the same time, thus accelerating your XP gain. Vitality and Adrenaline Rush will slightly increase your energy regeneration. Surprise attacks is a real gem in the Combat tree, as it allows you to never miss a finishing move and it provides a flat increase to your overall damage. The last talent in the Combat tree, the Murder Spree, is yet another great talent, because with its help you will easily kill multiple opponents.
Secondly, gear for wow power leveling. When you choose the items for your rogue, your first priority should be to maximize damage. So, the most important statistic for your rogue is the agility, since it will increase your attack power, critical strike rating and dodge rating. Besides, agility can be found on almost every leather item. Critical strike rating and attack power are also important. About choosing the right weapon: due to the dual wield specialization, I recommend you to get a really slow weapon for the main hand (slower weapon means higher special attack damage) and get a really fast one for off-hand.
The next step is to get an automated rogue leveling guide, which will give you precise instructions on what to do, thus increasing your wow power leveling speed.
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How to get EVE Online ISK fast?
04.14.09 (10:04 pm) [edit]
How to get EVE Online ISK fast? This question may arouse many players' curiosity, I think. Because, isk is served as the currency in EVE Online. Without it, not only you can't buy weapons, items, but you feel little fun in the game. So the way of gaining more EVE Online ISK easily is paid more attention. Sadly, as any player will tell you, obtaining isk can be a long and tedious process. It requires hours and hours of frustrating missions to earn enough just for a few upgrades.
Fortunately, there are resources available for helping you to obtain the EVE Online ISK that you need. You shouldn't be forced to waste your valuable time attempting to acquire enough of this resource in order to accomplish anything meaningful. Rather, you can simply use the internet to purchase your Cheap EVE Online ISK. With a little bit of money, you can save yourself a lot of valuable time and increase the enjoyment you will receive from playing the game.
As a smart EVE player, you will want to be able to maximize the amount of pleasure that you receive from playing the game. Think about it, you are already paying a monthly fee for game that you may not be getting the most out of due to being held back by the lack of in-game money with which you could use to make your time spent playing the game much more enjoyable. Save yourself time and go with the best solution for obtaining the EVE Online ISK you need to enhance your gaming experience.
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FFXI Gil in the Final Fantasy XI
04.14.09 (10:02 pm) [edit]
As we know, FFXI Gil is a virtual currency used in the popular game called Final Fantasy XI. The game play has a definite final fantasy flavor to it filled with cinematics and in-depth stories, as well as vast array of creatures and lands to discover.
The economy is set up by means of final fantasy's fiction based money is just called Final Fantasy XI Gil. As the important currency without which you can not experience the game well, how to gain more gil in the game is a trouble for gamers. As for me, if you are not eager to level your char fast, I think you can making, farming, crafting some with the help of the guides. Or you may Buy FFXI Gil from the game online stores which would help you to level up your char fast. But how do those who are in trouble with money, you don't worry, either. Some game online stores offering cheap gil for us. Such as GameVive, it is professional and loyal game online store who has been providing various gold, service and items on lots of mmorpg games for years. And for its best service, it has gain a good rerutation among the players. So you can place an FFXI Online Gil order from there, I promise you will get your Cheapest FFXI Gil as soon as possible. Why hesitate? Go and get your gil with the most competitive price now.
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Get your cheap aoc gold from GameVive now
04.12.09 (6:26 pm) [edit]
Age of Conan, one of the popular mmorpg games, I think no one would forget it for it used to attract most of the gamers' attention including lots of wow players when it came out. And I believe now there are still a great many of players are interested in Age of Conan. So today, what I wanna share with you is where is the best place to get you cheapest aoc gold.
As the crucial currency in Age of Conan, how to gain more gold is always a question surrounding us. Some support to gain it from making, farming, crafting with the help of aoc guides. While the others suggest that we buy age of conan gold would be better. Which way do you prefer to? As for me, I like the latter. There are some reasons. For example, with the advanced technique, we can search it via the web by the keywords "aoc gold" "cheap aoc gold" or "cheapest aoc gold", then hundred of web sites offering aoc gold would appear for you. Choose the best one for you. It is so easy, right? Also, it spends less time than making yourseves online. You can get your gold in Age of Conan as soon as you place an order from www.gamevive.com . All right, it is the best place in my opinion.
GameVive is one of the most professional and reliable aoc gold sellers with a good reputation for years. They promise to provide you with the cheapest aoc gold with fastest delivery as well as the other best service. Why hesitate? Go and get your safe and cheap gold in Age of Conan now.
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Latest Darkfall Patch Notes are here
04.11.09 (12:06 am) [edit]
Well, have you got that Aventurine has posted the latest major update to darkfall patch notes? Now here I wanna share it with you, have a look the patch notes now.
Here are the patchnotes:
- gm_help has been updated to become a request
- gm_report has been added (Use it to report abuse or exploits to all online GMs)
- Alignment has been tweaked. The maximum positive alignment you can have has been reduced to 10.
- Attacking an invulnerable player will no longer skill up the skill you are using
- You will no longer skill up by using the conscript (starter) weapons
- Armor durability loss corrected
- The Teleport Anchor Skill can now be found at more vendors
- Placement of items in bags, banks, and clan vault will now be properly persisted in all cases
- Loot window will now stay in the same place between each looting session
- Supreme Generals can now kick players that are bound to a specific city/hamlet. Access this functionality through the Clan Window.
- The overview of a clan's challenges is now publicly available to everyone. Access it through the Clan Window. You can browse the clans there to do so.
- Gates have been added to all Clan City entrances. To open or close a gate simply press the use button while aiming at the gate house. Note that you must be at least a Lieutenant to be able to open/close city gates.
- Miscelaneous client bugfixes
More quests have been added:
ALFAR FACTIONS
- THE HARN MANDEAN
- The Abandoned Stronghold
- Unwanted Neighbors
- Assistance from Shoal's Finest
- The Element of Fire
- Ninseri of Espenhal
- A Fair Trade
- More Clues of an Unknown Power
- TEMPLE OF THE GOD KING
- Nobody disobeys Shoal
- Shoal's Iron Fist
- Not Worthy
- A Mission Completed
- THE RADIANT CIRCLE
- The Demon Hand Legend
- The Windlords of Velmuna
- The Demon's Hand
- A Much Desired Artifact
- THE SHADOW SALIENT
- Grey Ork Hideout
HUMAN FACTIONS
- KNIGHTS OF MALREGARD
- A Trip to Sanguine
- Into the Twilight Kingdom
- WHITE ORDER
- Help for Silverley
- Assisting the enchanters of Silverley ***The Shadow of Highmoore
- SONS OF RIADA
- Secrets of the Nithron
- Heralds of Reconquest
- Chronicles of the Firstborn
- A Prophecy Come True
MAHIRIM FACTIONS
- THE WOLFMASKS
- The Cursed of Fang Lake
- A Marked Gravestone
- Honoring the Alliance
- THE CIRCLE OF NEITH
- These Mysterious Guardians
- Elusive Akathars
- Dim Stormrunes for Celetia
- THE LONGCLAW
- Proof of Existence
- A much awaited package
- Problems in Wolf Run
- The Centaurs of Wolf Run
- The Centaur Report
- ELDERS OF RED MOON
- Summoned by Red Moon
- The Lost Hero
New Weapons
- Orkish Strongbow
- Mirdain Seeker
- Mahirim Preyfinder
- Dwarven Warbow
- Alfar Deathsinger
- Mercian Composite Bow
Armor
- New Scale armor boots have been added
- New Scale armor gloves have been added
Magic
- Tornado in Air Magic has been fixed/tweaked
- Explosion in Air Magic has been fixed/tweaked
- Heal Other in Greater Magic has been fixed and no longer heals mounts
- Sacrifice in Spell Chanting has been fixed and doesn't heal mounts anymore
- Lay On Hands in Lesser Magic has been fixed and doesn't heal mounts anymore
Monsters
- Spellcasting monsters have been re-balanced
- Snow Clan Elder loot has been tweaked
The following skills have been re-ballanced:
- Greatclub Mastery
- Greataxe Mastery
- Greatsword Mastery
- Knife Mastery
- Polearm Mastery
- Sword Mastery
- Axes
- Clubs And Maces
- Greatclubs
- Greatsword Power Attack
- Sword Power Attack
Visual Updates:
- Jungle Vegetation
- Iklit Houses
- Human Houses
- Human NPCs
- Some human castle walls
Area/Worldbuilding updates in the Human area:
- Bloodscar
- Hawkmoore
- Highmore
- Bluefield
- Brockmoore
- Lainstone
- Broadherne
- Greendale
- Cranwyn Bay
- Somerstone
- Wetfang
- Outer Cranwyn Bay
- Bladethorpe
- Quattenhal
- Scarbourne
- Nekaria
- Sandstone
- Taleria
- Hammerdale
- Gulghat
All of the Ice Continent has been updated
The end of the latest darkfall patch notes here. If you wanna buy darkfall gold or , please come here, we promise to offer you the lowest price and fastest delivery.
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L2 Power Leveling Guide 40-52 for Silver/Phantom Rangers
04.11.09 (12:06 am) [edit]
Here are some great fast L2 Power Leveling Guide 40-52 for all you Silver/Phantom Rangers out there. Now read the details below.
What You'll Need:
a. At least an Ice Bow (Eminence even better). Str Long Bows/Akat Bows are not recommended due to their extremely slow shooting speed.
b. A decent set of armor, Theca is recommended but enchanted Manticore will do in a pinch. If you get theca, make sure to get the boots too for a +75 p.def boost.
c. As many soulshots as you can carry.
Stack up your inventory with around 800 arrows, and as many c-ss you can carry, and a few scroll of escapes for the needed restocks in Dion. Now, head into Cruma Tower, and make your way up to level 2.
Once you hit level 2 in Cruma head down the ramp and make an immediate right, then into the first room. Be extremely careful, as there are aggro Torfes here! If they catch you off guard you could be in trouble. The room is usually camped on most servers, so you shouldn't have much trouble, if it is camped, just make your way through the room carefully.
Once through the first room you'll come to a huge huge rectangular shaped room (again watching out for a lone Torfe), and skirt your way around the room TO THE LEFT until you come to a long empty bridge. This is your camping spot of choice. This bridge has ZERO spawns, and is a great place to kite level 48-52 mobs from the large rectangular room you navigated through.
**HINT: A single Torfe spawns right by the entrance to the bridge. Be extra careful when running into the large room from the bridge, as a Torfe may be lurking!**
These are the mobs to target:
a. Diors
b. Death Knights
These are the mobs to ignore:
a. Torfes (too fast in C1, can be soloed but you will be hit a bit too much)
b. Golems (close to impervious to arrows like most golems)
Both DKs and Diors can be easily outrun/kited by a Silver Ranger/Phantom Ranger. Both of these mobs give you between 4000-5000 xp per kill. I leveled a Silver Ranger here mostly SOLO, from level 40-50 EXTREMELY quickly. Nowhere else in the entire realm can compare to this spot. The XP is amazing, but pulling this off does require a bit of skill and trepidation in avoiding the torfes. Torfes can be killed as well solo, but they have sped up a bit since prelude. If you do get a torfe on you, it will require a lot more kiting distance than Diors or Death Knights.
**HINT: Between Level 40-42 you may miss death knights quite a bit, throw on your "Accuracy" skill and this tendency will disappear. You will require more rest to regen MP, but avoiding death is much more useful than saving MP!**
This strategy is best used when spamming soulshots. I realize this costs money, but with the high amount of adena dropped by mobs¡..you don't lose a TON of money. You will be in the negative, but I for one am not opposed to "paying" for leveling in this stage of the game. Once you are level 50 you won't have much issue pulling in 100-200k adena per hour in drops solo in places like the cemetary.
Who says Cruma isn't for solo artists? It's GREAT for solo archers! Please leave feedback on this post, this is a tried and true method. Simply the best spot in the game to level QUICKLY for a skilled DE/Elven Archer. Ok, so much is the Fast L2 Power Leveling Guide. Good luck¡and careful with the Torfes!
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A good class to improve your wow power leveling
04.11.09 (12:06 am) [edit]
I always met that many players in World of Warcraft were confused about which class is best and which spell should they acquire to level fast. Because a good class can help you speed your wow power leveling. So here I wanna recommend warlocks for you guys.
Warlocks are a very good class to play with, due to their extraordinary damage and survivability. Besides, their pet will give even more control over their damage. After level 20, a well played warlock will never run out of mana due to the effective use of life tap and other talents. Warlocks have the ability to solo quests, which normally requires group. Read on to find out the besttalent build for a warlock!
Talents
The main purpose of this warlock wow power leveling guide was to reveal the best available talent build for warlocks, because it is really hard to choose the most effective one for leveling. A good talent build for leveling is focusing on damage rather then defense. So, I think the best talent tree is the Affliction. The primary intent of this build is to maximize your mana efficiency while keeping a really high DPS up. This will allow you to continue killing without stop. The first talent you should pick up, should be the Improved Corruption. Improved Soul Drain will help your mana efficiency, while Soul Siphon and Improved Life Drain will increase your overall effectiveness. Fel Concentration is one of the best talents in the Affliction tree, as it will allow you to 'drain-tank' your enemies. This means, that you find a target, apply some DoT damage (Corruption,Curse of Agony etc.), Lifetap to regain the used mana, and Life Drain your target until its death. The next talents should be the Grim Reach and Nightfall. Siphon Life is yet another great talent, as it will help your damage and mana efficiency even more. Finally, at level 40, you will get the best talent in the affliction tree: the Dark Pact. This talent will allow you, to use your pet as a mana pool: you will be able to transfer your pet into mana. At this point, virtually, you will have unlimited mana!
If you enjoy wow power level, then I recommend you to stay away from leveling guides as they will instantly catapult you to level 80. But, if you want to get level 80 as quickly as possible, I recommend you to check out the best warlock wow power leveling guide. Actually, nowadays, there is no longer a warlock leveling guide, as all the good automated guides, cover all the classes. Or you can buy cheap wow power leveling service from us. We are one of the most professional and reliable game online stores with year's experience. Lots of players place orders from us and give us good feedback. We offer wow gold as well, if you need gold, too, we promise to provide you with the cheap wow gold and wow power leveling service as soon as possible once you order from us. So don't worry, just come here and get your cheapest wow gold and wow power leveling now, it is safe, I am sure.
A new way to speed your wow power leveling
04.11.09 (12:05 am) [edit]
Well, all wow players will not feel unfamiliar with this word, wow power leveling. On the forums, I got that many gamers were paying more attention to it, its infos and ways to level up fast. So here what I wanna share with you is wow power leveling mod, a new way to speed your leveling.
A few months ago world of warcraft power leveling guides in PDF format were very popular, but nowadays, a WoW leveling mod provides a better solution. Please note, that these mods will drastically increase your leveling speed, so if you want to discover everything, then these mods are not for you.
First, what is an add-on? Well, mods, or add-ons are little programs, which change a particular aspect of the game. But only on the client side. So, you can change certain elements of your user interface but you cannot cheat. There is a lot of popular add-on, like Cartographer or Gatherer.
We know wow power leveling mods are those add-ons, which are designed to increase your leveling speed. These mods are actually, in-game leveling guides. They are similar to a normal leveling guides, as they tell you everything you need to know, but they are fully automated.
Then how does a WoW leveling mod work? Ok, they are similar to a GPS, which can be found in cars. They show you all the time your exact location and your current destination. Virtually, you cannot get lost. It puts an arrow in the middle of your screen, pointing to the right direction. Most wow power leveling mods are completely automated, which means, that they automatically choose the best quest for your current level and give you exact instructions on what to do. The most advanced leveling guides provide you secret leveling tips, which can further increase your leveling speed. There is, usually, and upgraded quest log, which automatically jumps to the next quest, when you finish your current quest.
If you want to enjoy the high-end content of the game as soon as possible, I recommend you to get an automated wow power leveling mod instead of a normal PDF leveling guide. An in-game leveling add-on is much more accurate, it shows everything in real-time and you don't have to alt+tab out the game to check what the guide says. A good wow power leveling mod will save you from hours of frustration and with the help of it you will get level 80 in no time.
So it is really a good news for us players, right? Ok, more infos about wow power leveling guides are ready for you at www.gamevive.com . What do you think about this post? If you are in favor of it, please pay more attention to us. Thank you!
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Get cheap atlantica gold from Gmbar
04.09.09 (11:24 pm) [edit]
Atlantica is a new srpg game released last year. It is maybe still all greek to many players. So here are some questions for you. Are you playing Atlantica? Are you interested in gaining more atlantica gold? If your answers are yes, you can go on reading this article: where to buy cheap atlantica gold.
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04.09.09 (11:23 pm) [edit]
Atlantica is a new srpg game released last year. It is maybe still all greek to many players. So here are some questions for you. Are you playing Atlantica? Are you interested in gaining more atlantica gold? If your answers are yes, you can go on reading this article: where to buy cheap atlantica gold.
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